One of my favorite blogs, BLDGBLOG, has interviewed Daniel Dociu who designs architecture for video games.

Seattle-based concept artist Daniel Dociu is Chief Art Director for ArenaNet, the North American wing of NCSoft, an online game developer with headquarters in Seoul. Most notably, Dociu heads up the production of game environments for Guild Wars – to which GameSpot gave 9.2 out of 10, specifically citing the game’s “gorgeous graphics” and its “richly detailed and shockingly gigantic” world.
Dociu has previously worked with Electronic Arts; he has an M.A. in industrial design; and he recently won both Gold and Silver medals for Concept Art at this year’s Spectrum awards.

Read the whole thing…or just look at the pictures
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What is Phase One of VERB? It's a collaborative pedagogy model. That means that architects, interns, designers, builders, students, professors, people considering architecture, and yes, even bored housewives can and should participate.
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I am starting a new kind of architecture school. Unlike most architecture schools, you wouldn't have to submit GRE scores or good grades or letters of recommendation. You wouldn't have to put the rest of your life on hold for 3 to 5 years. You wouldn't have to accrue tens of thousands of dollars in debt. At my architecture school, anyone could come for a few weeks and learn how to build a house with their own two hands. My teachers would take skills and concepts from some of these other workshops I've listed above... except classes would be held year-round to make it easy to fit into your schedule. I would have a number of different campuses around the country that would teach building designs appropriate to the local climate. And I need your help. Can you donate land for a campus? Can you dotate books for a library? Can you teach a workshop? Can you provide start-up capital? Let me know.
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